ByteRAF

UI/UX Design

Good interface design is not decoration. It is the difference between a visitor who finds what they came for and one who leaves. We design screens around the decision a person is trying to make, then test that the design actually holds up before it goes into development.

What we design

  • Website and landing page design — layouts built around a clear hierarchy and a single primary action per screen.
  • Web app and dashboard interfaces — dense data made readable: tables, filters, charts, empty states and error states included, not left to the developer to guess.
  • Mobile app interfaces — iOS and Android patterns respected, touch targets sized properly, flows tested on a real device.
  • Design systems — colour, type, spacing and component libraries so every future screen stays consistent and gets built faster.
  • Redesigns — reworking an existing product where the functionality is fine but people cannot find or finish things.

What is included

User flows and wireframes before any visual work, so the structure is agreed while it is still cheap to change. High-fidelity screens for every state — not just the happy path. A clickable prototype you can actually use. Accessibility checked for colour contrast, focus states and text size. And a developer handoff with spacing, tokens and component specs, so what gets built matches what you approved.

The tools we work in

Figma, Adobe XD, Sketch, Framer, InVision, Axure RP, Marvel, Proto.io, Principle, Zeplin, Zeroheight, Lona.

Figma is our default because it makes review and handoff painless — you comment directly on the screen instead of describing the problem in an email thread.

How the project runs

  1. Understand — who uses this, what they are trying to do, and where the current design gets in the way.
  2. Structure — flows and wireframes, reviewed and signed off.
  3. Design — visual design applied across all screens and states.
  4. Handoff — prototype, specs and assets ready for development.

Design alone, or design and build

We are happy to hand finished designs to your own development team — the handoff is built for that. If you would rather one team carried it end to end, the same designs go straight into our web development or mobile app work, which removes the usual gap between what was designed and what shipped.

Start a design project

Send us the product or the URL and tell us what is not working. Email info@byteraf.com or tell us about your project.